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🎮 Complete Game Guide

Master TileFusion with this comprehensive guide covering all game mechanics, scoring systems, and advanced strategies!

📊 Scoring System

Base Scoring Mechanics

Every merge in TileFusion generates points based on the resulting tile value. The more tiles you merge simultaneously, the higher your score!

Score = Tile Value × Combo Multiplier

Multi-Tile Merge Bonus

When 3 or more tiles merge at once, the resulting value follows this formula:

Result Value = Base Value × 2^(n-1)

Where n = number of tiles merging

Example:
• 2 tiles of value 4 merge = 8 points
• 3 tiles of value 4 merge = 4 × 2² = 16 points
• 4 tiles of value 4 merge = 4 × 2³ = 32 points

🔥 Combo System

Build incredible scoring multipliers by performing merges in quick succession!

Combo Chain Multiplier Visual Effect
Single Merge 1.0x Standard animation
2-Combo 1.5x Blue Glow
3-Combo 2.0x Purple Glow
4-Combo 2.5x Orange Glow
5+ Combo 3.0x (max) Gold + Particles

💡 Combo Tips

  • You have 2 seconds between merges to maintain your combo
  • Cascade merges automatically continue your combo chain
  • Plan drops to create multiple merges in sequence
  • Higher combos produce spectacular visual effects!

⚙️ Core Mechanics

🎯 Tile Dropping

Tap any column to select where your tile will drop. Tap again to drop immediately, or wait for the 3-second auto-drop timer.

🔄 Cascade System

When tiles merge, the remaining tiles fall and can create chain reactions. Each cascade maintains your combo multiplier!

⚡ Fast Drop

Double-tap a column while a tile is falling to speed up its descent. Perfect for quick reactions!

📥 Tile Pickup

When your dispenser is empty, tap a column to pick up its topmost tile and return it to the dispenser.

🎲 Smart Generation

New tiles adapt to your current board state, preventing impossible situations while maintaining challenge.

🧲 Merge Direction

Falling tiles act as "magnets" - matching tiles merge INTO them, giving you control over where merged tiles appear.

Game Grid

🏁 Game Over Conditions

The game ends when a column is completely full AND no merges are possible:

⚠️ Important

The game checks for possible merges before ending. If the top tile can merge with adjacent tiles of the same value, the game continues!

🎯 Pro Strategies

Beginner Tips

Advanced Techniques

Score Maximization

Optimal Play Example:
1. Build up several 32-value tiles adjacent to each other
2. Drop a 32 tile to trigger multi-merge (creates 128)
3. Continue combo with another prepared merge
4. Result: 128 points × 2.0x combo = 256 points!

🏆 Achievements & Goals

Milestone Tiles

Combo Achievements

Score Targets